About Us

FACTSHEET

Developer:
Oh, a Rock! Studios
Based in Upstate New York

Head Boy:
Paul Franzen (Writing, design, coding, audio editing, press, social media)

Collaborators:
– Lizo Medina-Gray (Writing, design, coding, art, music)
– Michael Gray (Writing, art)
– Kate Jay (Art)
– Christian Porter (Testing, writing)

Founding date:
March 24, 2014

Press/business contact
paul AT oharock DOT com

Social:
http://www.facebook.com/oharock
http://www.twitter.com/oharockstudios

Website:
http://www.oharock.com

DESCRIPTION

Oh, a Rock! Studios is an indie videogame studio/loosely connected group of friends that makes funny, weird, and sincere adventure games, visual novels, and live-action FMV games.

HISTORY

Our studio was founded by the wife-and-husband team of Lizo Medina-Gray and Paul Franzen, two life-long adventure game fans from opposite sides of the tracks. (She’s a Sierra fangirl, and he’s a LucasArts fanboy.) They got their start making up interactive text adventure games through AOL Instant Messenger—one person would IM the other, saying something like “You wake up in the middle of the night to see a strange, beautiful woman hovering over your bed. What do you do?”, and the other person would type out responses and try to “win” the game, without getting themselves killed in some spectacularly unlikely fashion.

These early games formed the basis for Oh, a Rock!’s first point-and-click adventure game, The Beard in the Mirror.

As Lizo’s focus turned more toward the academic side of gaming, Paul started reaching out to some of his close friends to expand the scope of the studio to include not just point-and-clickers, but visual novels and FMV games, too.

PROJECTS

VIDEOS

SCREENSHOTS

TEAM PHOTOS

IMG_1063 reception-145b

PRESS RELEASES

SELECTED ARTICLES

Cat President

  • “This game is definitely one to keep out of the litter box, and should be set atop the scratching posts of fame for just how much fun you can have with it after a few drinks with some purrfect company.” – Respawning

A Stranger Comes Calling

  • “Strange things can happen when a stranger wants to talk, which Franzen channeled into a natural anxiety about answering the door in his game.” – Joel Couture, IndieGames.com
  • “It’s mainly about the anxiety that one feels when someone unexpectedly rings the doorbell. That’s it. Not much to base a game on, yet it’s engaging, funny, and something many of us can instantly relate to.” – King Padmore, FMV World

The Beard in the Mirror: 

  • “There’s no zombies, explosions or multiplayer but there’s plenty of dialogue trees and puzzles which is exactly what I’m looking for in an adventure game.”
    Alasdair Duncan, Destructoid

  • “…a LucasArts/Sierra-inspired point-and-click style, a story of modern adult malaise-meets-childlike fantasy, and an absolutely charming husband-and-wife team that are infectiously passionate about their creation.”
    – Jillian Werner, GameZebo
presskit() by Rami Ismail (Vlambeer) – also thanks to these fine folks